2
0
forked from Retro/cap1-mod

15 Commits
0.8.0 ... main

Author SHA1 Message Date
28a649142a Update README.md 2025-12-27 13:18:57 -05:00
9c1e357ccb Update README.md 2025-12-27 13:12:14 -05:00
d14f9c3a3f yeag 2025-12-27 13:11:31 -05:00
401f4aaff5 fix git duplicating the thumbnail 2025-12-27 13:11:15 -05:00
6a05fdd0bb Merge branch 'main' of https://git.randomhack.com/Retro/cap3-mod 2025-12-27 13:09:37 -05:00
cbeef6012c Update mod for cap 3 2025-12-27 13:09:34 -05:00
099e923454 change thumbnail again! NOW IT'S RED!! 2025-12-27 13:09:17 -05:00
9e73af0675 Update mod for cap1 2025-12-27 12:57:09 -05:00
b2a5370bb5 Update README.md 2025-12-27 12:51:54 -05:00
0c3a0a47ee change thumbnail 2025-12-27 12:51:37 -05:00
7d46e27550 Update info.json 2025-12-27 12:49:44 -05:00
d372a93eed Update README.md 2025-12-27 12:44:18 -05:00
a831ec65fe Why do batteries use steel 2025-12-25 22:01:44 -05:00
2cbc48b0ce Make portable solar panels craft the same as other 2025-12-25 21:58:06 -05:00
0836a5566c make personal roboport cheaper 2025-12-25 21:33:45 -05:00
5 changed files with 16 additions and 119 deletions

View File

@@ -1,13 +1,7 @@
![Factorio logo but made out of glass and GREEN](/thumbnail.png)
# capgame2-Easy-Mod
![Factorio logo but made out of glass and RED](/thumbnail.png)
# cap3-mod
A small factorio mod for Capitalism Game 2 to make things even easier.
A small Factorio mod for Capgame 3 to add some managment and QoL improvments
## Changes
Electric furnaces now only cost 1 steel plate and 10 stone brick\
Advanced Circuts now only cost one normal circut and one plastic.\
Fast splitters now only cost 1 normal splitter, 10 electronic circuts, and 5 iron gears.\
Fast underground belts now only take 20 gears instead of 40.\
Fast Transport belts only take 1 normal belt and 1 gear\
Solar Panels now only take 5 gears\
inserters only take *a singular* iron plate. Fast inserters take 2.\
Welcome messages and death quotes

View File

@@ -1,16 +1,16 @@
--Refactored by Gemini (thx i suck at lua)
local welcome_messages = {
"welcome to capitalism 2, you're in for it",
"welcome to capitalism 3, you're in for it",
"The factory must grow.",
"Efficiency is key.",
"I subject you to the ultimate torture: no more linked belts",
"If you die on cap 2, I will laugh.",
"i will make you experience caffine withdrawal",
"Cap 0 never existed and can't hurt you",
"The game is not broken, you are.",
"RATIO FAILED! (To ratio, get more likes than someone)",
"LIVE THE DREAM WITH A TIME MACHINE, YOU'VE BEEN WAITING FOREVER!",
"ALOONE AT THE EDGE OF THE UNIVERSE, HUMMING A TUNE... FOR MEERLY DREAMING WE WERE SNOW",
"here at capitalism game 2 where we pride ourselves on shenanigans",
"here at capitalism game 3 where we pride ourselves on.... `fun`.",
"we got the entire continent to ourselves",
"we got the entire world to ourselves",
"DIE TERMINID SCUM",
@@ -29,12 +29,13 @@ local death_messages = {
"is now part of the ecosystem.",
"went insane.",
"desynced.. nah just kidding you got pwned",
"died on cap 2, which 9/10 doctors say is a skill issue.",
"died on cap 3, and thankfully not cap 2.",
": The system files are corrupeted. Please refer to the Wii Operations Manual for help troubleshooting.",
"was terminid scum",
"was a socialist automaton",
"was a terrorist illuminate",
"did not hop on helldivers",
"was not arcing it",
"betrayed the cause of Managed Democracy",
"betrayed the cause of capitalism",
"missed the MLG",

View File

@@ -1,98 +0,0 @@
-- Change Electric Furnace
data.raw["recipe"]["electric-furnace"].ingredients = {
{type = "item", name = "steel-plate", amount = 1},
{type = "item", name = "stone-brick", amount = 10}
}
-- Change Fast Inserter
-- Because we can somehow wrangle one plate into an inserter lol. anyway
data.raw["recipe"]["fast-inserter"].ingredients = {
{type = "item", name = "iron-plate", amount = 2}
}
data.raw["recipe"]["inserter"].ingredients = {
{type = "item", name = "iron-plate", amount = 1}
}
-- Change Advanced Circuit
data.raw["recipe"]["advanced-circuit"].ingredients = {
{type="item", name="electronic-circuit", amount=1},
{type="item", name="plastic-bar", amount=1}
}
-- Change Fast Splitter
data.raw["recipe"]["fast-splitter"].ingredients = {
{type="item", name="splitter", amount=1},
{type="item", name="electronic-circuit", amount=10},
{type="item", name="iron-gear-wheel", amount=5}
}
-- Change Fast Underground Belt
data.raw["recipe"]["fast-underground-belt"].ingredients = {
{type="item", name="underground-belt", amount=5},
{type="item", name="iron-gear-wheel", amount=20}
}
-- Change Fast Transport Belt
data.raw["recipe"]["fast-transport-belt"].ingredients = {
{type="item", name="transport-belt", amount=1},
{type="item", name="iron-gear-wheel", amount=1}
}
-- Change Solar Panel
data.raw["recipe"]["solar-panel"].ingredients = {
{type="item", name="iron-gear-wheel", amount=5}
}
--Change electric poles
--realistically this would short circut
--i'm not realistic
data.raw["recipe"]["small-electric-pole"].ingredients = {
{type="item", name="iron-stick", amount=1},
{type="item", name="copper-cable", amount=3}
}
--Make assembly machine 1's cheaper for balance
--THE FACTORY MUST GROW
data.raw["recipe"]["assembling-machine-2"].ingredients = {
{type="item", name="iron-gear-wheel", amount=3},
{type="item", name="iron-plate", amount=5},
{type="item", name="electronic-circuit", amount=1}
}
--Make assembly machine 2's cheaper
--THE FACTORY MUST GROW
data.raw["recipe"]["assembling-machine-1"].ingredients = {
{type="item", name="iron-gear-wheel", amount=5},
{type="item", name="iron-plate", amount=5},
{type="item", name="electronic-circuit", amount=3}
}
--better defence early game is always a plus on easy mode
data.raw["recipe"]["military-science-pack"].ingredients = {
{type="item", name="grenade", amount=1},
{type="item", name="firearm-magazine", amount=2},
{type="item", name="stone-wall", amount=2}
}
--MUCH cheaper than vanilla, MUCH more expensive than this mod
data.raw["recipe"]["bulk-inserter"].ingredients = {
{type="item", name="electronic-circuit", amount=10},
{type="item", name="iron-gear-wheel", amount=5}
}
data.raw["recipe"]["speed-module"].ingredients = {
{type="item", name="electronic-circuit", amount=10},
}
data.raw["module"]["speed-module"].stack_size = 5
data.raw["recipe"]["speed-module-2"].ingredients = {
{type="item", name="electronic-circuit", amount=20},
}
data.raw["module"]["speed-module-2"].stack_size = 5
data.raw["recipe"]["speed-module-3"].ingredients = {
{type="item", name="electronic-circuit", amount=40},
}
data.raw["module"]["speed-module-3"].stack_size = 5
--balance landfills since Cap2 uses a watery map with lots of water tiles
data.raw["recipe"]["landfill"].ingredients = {
{type="item", name="stone", amount=25}
}

View File

@@ -1,8 +1,8 @@
{
"name": "cap2-easymod",
"version": "0.8.0",
"title": "Capitalism Game 2 Recipes",
"author": "unfunny",
"factorio_version": "2.0",
"description": "Why? For science of course!"
{
"name": "cap3-mod",
"version": "0.1.0",
"title": "Capitalism Game 3 Mod",
"author": "unfunny",
"factorio_version": "2.0",
"description": "LIVE THE DREAM WITH A TIME MACHINE, YOU'VE BEEN WAITING FOREVER! Adds some QoL improvments, but now in red instead of blue!"
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 25 KiB

After

Width:  |  Height:  |  Size: 44 KiB