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16 Commits
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58
control.lua
Normal file
58
control.lua
Normal file
@@ -0,0 +1,58 @@
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--Refactored by Gemini (thx i suck at lua)
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local welcome_messages = {
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"welcome to capitalism 2, you're in for it",
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"The factory must grow.",
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"Efficiency is key.",
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"I subject you to the ultimate torture: no more linked belts",
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"If you die on cap 2, I will laugh.",
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"Cap 0 never existed and can't hurt you",
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"The game is not broken, you are.",
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"RATIO FAILED! (To ratio, get more likes than someone)",
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"LIVE THE DREAM WITH A TIME MACHINE, YOU'VE BEEN WAITING FOREVER!",
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"ALOONE AT THE EDGE OF THE UNIVERSE, HUMMING A TUNE... FOR MEERLY DREAMING WE WERE SNOW",
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"here at capitalism game 2 where we pride ourselves on shenanigans",
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"we got the entire continent to ourselves",
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"we got the entire world to ourselves",
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"DIE TERMINID SCUM",
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"see exotic new lifeforms"
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}
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local death_messages = {
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"forgot how to factory.",
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"was deemed inefficient.",
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"has been terminated.",
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"didn't check for trains.",
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"is sleeping with the biters.",
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"encountered a fatal exception.",
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"tried reconstructing v2",
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"got returned to sender.",
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"is now part of the ecosystem.",
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"went insane.",
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"desynced.. nah just kidding you got pwned",
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"died on cap 2, which 9/10 doctors say is a skill issue.",
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": The system files are corrupeted. Please refer to the Wii Operations Manual for help troubleshooting.",
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"was terminid scum",
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"was a socialist automaton",
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"was a terrorist illuminate",
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"did not hop on helldivers",
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"betrayed the cause of Managed Democracy",
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"betrayed the cause of capitalism",
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"missed the MLG",
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"HAD ZERO SWAG",
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"thought they were him",
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"blamed Microsoft",
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"Faced a Hive Lord and lost"
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}
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--Add random welcome messages! If we're modifying the game we might as well do it in STYLE
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script.on_event(defines.events.on_player_joined_game, function(event)
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local player = game.players[event.player_index]
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if player then
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player.print(welcome_messages[math.random(#welcome_messages)])
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end
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end)
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--Courtesy of Gemini
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script.on_event(defines.events.on_player_died, function(event)
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local player = game.players[event.player_index]
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game.print(player.name .. " " .. death_messages[math.random(#death_messages)])
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end)
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100
data.lua
100
data.lua
@@ -4,13 +4,20 @@ data.raw["recipe"]["electric-furnace"].ingredients = {
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{type = "item", name = "stone-brick", amount = 10}
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}
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-- Change Fast Inserter
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-- Because we can somehow wrangle one plate into an inserter lol. anyway
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-- Change Inserters
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data.raw["recipe"]["inserter"].ingredients = {
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{type = "item", name = "iron-plate", amount = 1}
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}
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data.raw["recipe"]["fast-inserter"].ingredients = {
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{type = "item", name = "iron-plate", amount = 2}
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}
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data.raw["recipe"]["inserter"].ingredients = {
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{type = "item", name = "iron-plate", amount = 1}
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data.raw["recipe"]["long-handed-inserter"].ingredients = {
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{type = "item", name = "iron-plate", amount = 2},
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{type = "item", name = "electronic-circuit", amount = 2}
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}
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data.raw["recipe"]["fast-long-handed-inserter"].ingredients = {
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{type = "item", name = "iron-plate", amount = 4},
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{type = "item", name = "electronic-circuit", amount = 4}
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}
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-- Change Advanced Circuit
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@@ -42,25 +49,104 @@ data.raw["recipe"]["fast-transport-belt"].ingredients = {
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data.raw["recipe"]["solar-panel"].ingredients = {
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{type="item", name="iron-gear-wheel", amount=5}
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}
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data.raw["recipe"]["solar-panel-equipment"].ingredients = {
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{type="item", name="iron-gear-wheel", amount=5}
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}
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--Change electric poles
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--realistically this would short circut
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--i'm not realistic
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data.raw["recipe"]["small-electric-pole"].ingredients = {
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{type="item", name="iron-stick", amount=1},
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{type="item", name="copper-wire", amount=3}
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{type="item", name="copper-cable", amount=3}
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}
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--Make assembly machine 2's cheaper
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--Make assembly machine 1's cheaper for balance
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--THE FACTORY MUST GROW
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data.raw["recipe"]["assembling-machine-2"].ingredients = {
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{type="item", name="iron-gear-wheel", amount=3},
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{type="item", name="iron-plate", amount=5},
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{type="item", name="electronic-circuit", amount=1}
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}
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--Make assembly machine 2's cheaper
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--THE FACTORY MUST GROW
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data.raw["recipe"]["assembling-machine-1"].ingredients = {
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{type="item", name="iron-gear-wheel", amount=5},
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{type="item", name="iron-plate", amount=5},
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{type="item", name="electronic-circuit", amount=3}
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}
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--better defence early game is always a plus on easy mode
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data.raw["recipe"]["military-science-pack"].ingredients = {
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{type="item", name="grenade", amount=1},
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{type="item", name="firearm-magazine", amount=2},
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{type="item", name="stone-wall", amount=2}
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}
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--MUCH cheaper than vanilla, MUCH more expensive than this mod
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data.raw["recipe"]["bulk-inserter"].ingredients = {
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{type = "item", name = "iron-plate", amount = 4}
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}
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data.raw["recipe"]["speed-module"].ingredients = {
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{type="item", name="electronic-circuit", amount=10},
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}
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data.raw["module"]["speed-module"].stack_size = 5
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data.raw["recipe"]["speed-module-2"].ingredients = {
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{type="item", name="electronic-circuit", amount=20},
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}
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data.raw["module"]["speed-module-2"].stack_size = 5
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data.raw["recipe"]["speed-module-3"].ingredients = {
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{type="item", name="electronic-circuit", amount=40},
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}
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data.raw["module"]["speed-module-3"].stack_size = 5
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data.raw["recipe"]["effectivity-module"].ingredients = {
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{type="item", name="advanced-circuit", amount=10},
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}
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data.raw["module"]["effectivity-module"].stack_size = 5
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data.raw["recipe"]["effectivity-module-2"].ingredients = {
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{type="item", name="advanced-circuit", amount=20},
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}
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data.raw["module"]["effectivity-module-2"].stack_size = 5
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data.raw["recipe"]["effectivity-module-3"].ingredients = {
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{type="item", name="advanced-circuit", amount=40},
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}
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data.raw["module"]["effectivity-module-3"].stack_size = 5
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data.raw["recipe"]["productivity-module"].ingredients = {
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{type="item", name="processing-unit", amount=10},
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}
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data.raw["module"]["productivity-module"].stack_size = 5
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data.raw["recipe"]["productivity-module-2"].ingredients = {
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{type="item", name="processing-unit", amount=20},
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}
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data.raw["module"]["productivity-module-2"].stack_size = 5
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data.raw["recipe"]["productivity-module-3"].ingredients = {
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{type="item", name="processing-unit", amount=40},
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}
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data.raw["module"]["productivity-module-3"].stack_size = 5
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--balance landfills since Cap2 uses a watery map with lots of water tiles
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data.raw["recipe"]["landfill"].ingredients = {
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{type="item", name="stone", amount=25}
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}
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--make personal roboport cheaper
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data.raw["recipe"]["personal-roboport-equipment"].ingredients = {
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{type="item", name="advanced-circuit", amount=5},
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{type="item", name="battery", amount=20},
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{type="item", name="iron-gear-wheel", amount=20}
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}
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--mk.2
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data.raw["recipe"]["personal-mk2-equipment"].ingredients = {
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{type="item", name="advanced-circuit", amount=10},
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{type="item", name="battery", amount=40},
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{type="item", name="iron-gear-wheel", amount=40}
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}
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data.raw["recipe"]["battery-equipment"].ingredients = {
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{type = "item", name = "iron-plate", amount = 10}
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}
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Reference in New Issue
Block a user