Add death messages and welcome messages

This commit is contained in:
2025-12-22 16:22:57 -05:00
parent 90157c3535
commit 1232714c12

55
control.lua Normal file
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--Refactored by Gemini (thx i suck at lua)
local welcome_messages = {
"welcome to capitalism 2, you're in for it",
"The factory must grow.",
"Efficiency is key.",
"I subject you to the ultimate torture: no more linked belts",
"If you die on cap 2, I will laugh.",
"Cap 0 never existed and can't hurt you",
"The game is not broken, you are.",
"RATIO FAILED! (To ratio, get more likes than someone)",
"LIVE THE DREAM WITH A TIME MACHINE, YOU'VE BEEN WAITING FOREVER!",
"ALOONE AT THE EDGE OF THE UNIVERSE, HUMMING A TUNE... FOR MEERLY DREAMING WE WERE SNOW",
"here at capitalism game 2 where we pride ourselves on shenanigans",
"we got the entire continent to ourselves",
"we got the entire world to ourselves"
}
local death_messages = {
"forgot how to factory.",
"was deemed inefficient.",
"has been terminated.",
"didn't check for trains.",
"is sleeping with the biters.",
"encountered a fatal exception.",
"tried reconstructing v2",
"got returned to sender.",
"is now part of the ecosystem.",
"went insane.",
"desynced.. nah just kidding you got pwned",
"died on cap 2, which 9/10 doctors say is a skill issue.",
": The system files are corrupeted. Please refer to the Wii Operations Manual for help troubleshooting.",
"was terminid scum",
"was a socialist automaton",
"was a terrorist illuminate",
"did not hop on helldivers",
"betrayed the cause of Managed Democracy",
"betrayed the cause of capitalism",
"missed the MLG",
"HAD ZERO SWAG",
"thought they were him",
"blamed Microsoft"
}
--Add random welcome messages! If we're modifying the game we might as well do it in STYLE
script.on_event(defines.events.on_player_joined_game, function(event)
local player = game.players[event.player_index]
if player then
player.print(welcome_messages[math.random(#welcome_messages)])
end
end)
--Courtesy of Gemini
script.on_event(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
game.print(player.name .. " " .. death_messages[math.random(#death_messages)])
end)