--Refactored by Gemini (thx i suck at lua) local welcome_messages = { "welcome to capitalism 3, you're in for it", "The factory must grow.", "Efficiency is key.", "I subject you to the ultimate torture: no more linked belts", "i will make you experience caffine withdrawal", "Cap 0 never existed and can't hurt you", "The game is not broken, you are.", "RATIO FAILED! (To ratio, get more likes than someone)", "LIVE THE DREAM WITH A TIME MACHINE, YOU'VE BEEN WAITING FOREVER!", "ALOONE AT THE EDGE OF THE UNIVERSE, HUMMING A TUNE... FOR MEERLY DREAMING WE WERE SNOW", "here at capitalism game 3 where we pride ourselves on.... `fun`.", "we got the entire continent to ourselves", "we got the entire world to ourselves", "DIE TERMINID SCUM", "see exotic new lifeforms" } local death_messages = { "forgot how to factory.", "was deemed inefficient.", "has been terminated.", "didn't check for trains.", "is sleeping with the biters.", "encountered a fatal exception.", "tried reconstructing v2", "got returned to sender.", "is now part of the ecosystem.", "went insane.", "desynced.. nah just kidding you got pwned", "died on cap 3, and thankfully not cap 2.", ": The system files are corrupeted. Please refer to the Wii Operations Manual for help troubleshooting.", "was terminid scum", "was a socialist automaton", "was a terrorist illuminate", "did not hop on helldivers", "was not arcing it", "betrayed the cause of Managed Democracy", "betrayed the cause of capitalism", "missed the MLG", "HAD ZERO SWAG", "thought they were him", "blamed Microsoft", "Faced a Hive Lord and lost" } --Add random welcome messages! If we're modifying the game we might as well do it in STYLE script.on_event(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] if player then player.print(welcome_messages[math.random(#welcome_messages)]) end end) --Courtesy of Gemini script.on_event(defines.events.on_player_died, function(event) local player = game.players[event.player_index] game.print(player.name .. " " .. death_messages[math.random(#death_messages)]) end)