--Refactored by Gemini (thx i suck at lua) local welcome_messages = { "welcome to capitalism 2, you're in for it", "The factory must grow.", "Efficiency is key.", "I subject you to the ultimate torture: no more linked belts", "If you die on cap 2, I will laugh.", "Cap 0 never existed and can't hurt you", "The game is not broken, you are.", "RATIO FAILED! (To ratio, get more likes than someone)", "LIVE THE DREAM WITH A TIME MACHINE, YOU'VE BEEN WAITING FOREVER!", "ALOONE AT THE EDGE OF THE UNIVERSE, HUMMING A TUNE... FOR MEERLY DREAMING WE WERE SNOW", "here at capitalism game 2 where we pride ourselves on shenanigans", "we got the entire continent to ourselves", "we got the entire world to ourselves" } local death_messages = { "forgot how to factory.", "was deemed inefficient.", "has been terminated.", "didn't check for trains.", "is sleeping with the biters.", "encountered a fatal exception.", "tried reconstructing v2", "got returned to sender.", "is now part of the ecosystem.", "went insane.", "desynced.. nah just kidding you got pwned", "died on cap 2, which 9/10 doctors say is a skill issue.", ": The system files are corrupeted. Please refer to the Wii Operations Manual for help troubleshooting.", "was terminid scum", "was a socialist automaton", "was a terrorist illuminate", "did not hop on helldivers", "betrayed the cause of Managed Democracy", "betrayed the cause of capitalism", "missed the MLG", "HAD ZERO SWAG", "thought they were him", "blamed Microsoft" } --Add random welcome messages! If we're modifying the game we might as well do it in STYLE script.on_event(defines.events.on_player_joined_game, function(event) local player = game.players[event.player_index] if player then player.print(welcome_messages[math.random(#welcome_messages)]) end end) --Courtesy of Gemini script.on_event(defines.events.on_player_died, function(event) local player = game.players[event.player_index] game.print(player.name .. " " .. death_messages[math.random(#death_messages)]) end)