-- Change Electric Furnace data.raw["recipe"]["electric-furnace"].ingredients = { {type = "item", name = "steel-plate", amount = 1}, {type = "item", name = "stone-brick", amount = 10} } -- Change Fast Inserter -- Because we can somehow wrangle one plate into an inserter lol. anyway data.raw["recipe"]["fast-inserter"].ingredients = { {type = "item", name = "iron-plate", amount = 2} } data.raw["recipe"]["inserter"].ingredients = { {type = "item", name = "iron-plate", amount = 1} } -- Change Advanced Circuit data.raw["recipe"]["advanced-circuit"].ingredients = { {type="item", name="electronic-circuit", amount=1}, {type="item", name="plastic-bar", amount=1} } -- Change Fast Splitter data.raw["recipe"]["fast-splitter"].ingredients = { {type="item", name="splitter", amount=1}, {type="item", name="electronic-circuit", amount=10}, {type="item", name="iron-gear-wheel", amount=5} } -- Change Fast Underground Belt data.raw["recipe"]["fast-underground-belt"].ingredients = { {type="item", name="underground-belt", amount=5}, {type="item", name="iron-gear-wheel", amount=20} } -- Change Fast Transport Belt data.raw["recipe"]["fast-transport-belt"].ingredients = { {type="item", name="transport-belt", amount=1}, {type="item", name="iron-gear-wheel", amount=1} } -- Change Solar Panel data.raw["recipe"]["solar-panel"].ingredients = { {type="item", name="iron-gear-wheel", amount=5} } --Change electric poles --realistically this would short circut --i'm not realistic data.raw["recipe"]["small-electric-pole"].ingredients = { {type="item", name="iron-stick", amount=1}, {type="item", name="copper-cable", amount=3} } --Make assembly machine 1's cheaper for balance --THE FACTORY MUST GROW data.raw["recipe"]["assembling-machine-2"].ingredients = { {type="item", name="iron-gear-wheel", amount=3}, {type="item", name="iron-plate", amount=5}, {type="item", name="electronic-circuit", amount=1} } --Make assembly machine 2's cheaper --THE FACTORY MUST GROW data.raw["recipe"]["assembling-machine-1"].ingredients = { {type="item", name="iron-gear-wheel", amount=5}, {type="item", name="iron-plate", amount=5}, {type="item", name="electronic-circuit", amount=3} } --better defence early game is always a plus on easy mode data.raw["recipe"]["military-science-pack"].ingredients = { {type="item", name="grenade", amount=1}, {type="item", name="firearm-magazine", amount=2}, {type="item", name="stone-wall", amount=2} } --MUCH cheaper than vanilla, MUCH more expensive than this mod data.raw["recipe"]["bulk-inserter"].ingredients = { {type="item", name="electronic-circuit", amount=10}, {type="item", name="iron-gear-wheel", amount=5} } data.raw["recipe"]["speed-module"].ingredients = { {type="item", name="electronic-circuit", amount=10}, } data.raw["module"]["speed-module"].stack_size = 5 data.raw["recipe"]["speed-module-2"].ingredients = { {type="item", name="electronic-circuit", amount=20}, } data.raw["module"]["speed-module-2"].stack_size = 5 data.raw["recipe"]["speed-module-3"].ingredients = { {type="item", name="electronic-circuit", amount=40}, } data.raw["module"]["speed-module-3"].stack_size = 5 --balance landfills since Cap2 uses a watery map with lots of water tiles data.raw["recipe"]["landfill"].ingredients = { {type="item", name="stone", amount=25} }